patch
· Patch · v2.0.4 ·

Patch v2.0.4.

· released 2026-06-28 ·
IPolis, Roads & The Hunt
  • Your White Scroll is no longer used up when you die in Polis or Roads.
  • Fixed dying in Polis or Roads sometimes sending you to spawn without the items you were meant to keep.
  • You can no longer warp into Polis or Roads while that world is still loading right after a restart, so you won't drop into a half-loaded zone.
  • The Skipstone armor trim and its matching Skipstone wand trim now drop from tier 4 and higher Shades, rarer than the Spectral trim.
  • The Magnate armor trim and Magnate pickaxe trim now drop from Caravans, so they're no longer locked to the Fund.
IITartarus Rift
  • Rift daily time now resets at 11 AM PT each day, in line with the server's centralized daily reset time.
  • The rift now loads its textures before dropping you in, so the texture reload no longer eats into your first round.
  • Rift daily time now also counts down during the 5-second pause between rounds, so each visit runs a consistent length.
  • The Riftborn pickaxe trim can now be found in Greater and Tartarus Rift Caches, so the full Riftborn set is now a rift reward.
IIIBosses
  • You can now switch in and out of gang and party chat during a boss fight with /g c, /party chat, and the /pc chat commands.
  • Booster boxes now drop from bosses half as often.
  • Contraband Satchels now drop from Echidna, around 1 in 35 kills.
  • Shard Satchels now drop from Lamia (around 1 in 25 kills) instead of Caravan Warlords.
  • Calcite Charge Satchels now drop from Thanatos (around 1 in 50 kills) instead of Caravan Warlords.
  • New early-game mining armor trim, Lamia's Molt, now drops from Lamia (around 1 in 25 kills per trim). The full set gives 50% more mining speed and 20% increased energy gain.
  • Lamia's Molt full set adds the Molt ability: keep mining and every 60 seconds you shed your skin for 100% more mining speed over 8 seconds.
  • Boss fights now show a live sidebar with a running clear timer, your personal-best comparison, per-phase splits coloured against your best run, and a top-3 damage leaderboard, for Lamia, Echidna, Thanatos, and Hephaestus.
IVPath of the Ancients
  • Meet Huntmaster Vael, a new quest guide who unlocks The Hunt and hands first-timers First Fang, a golden sword carrying Monster Hunter 5.
  • Two veteran miners now run the mines: Dusty unlocks the core mining line The Deepening (start it early), and Surtr unlocks the late-game Bedrock & Brimstone for prestige-level miners.
  • Warden Mortis at the dungeon gate unlocks the Dungeons questline, opens the dungeon menu, and starts you with a Gold Socket Expander and an undiscovered Uncommon Rune.
  • Midas unlocks the Coffers of the Ancients questline and seeds first-timers with a $50,000 money note and 200,000 Ancient Energy.
  • Meet Zephyr at the Skywars arena — unlocks the Events questline (Skywars, KOTH, and outpost captures) and hands you 250,000 Ancient Energy.
  • Hypnos in the AFK world unlocks The Long Game questline, opens the AFK menu, and starts first-timers with 250 AFK Points and a Tracker Lootbox.
  • Defeating a dungeon boss now opens a nether portal in the boss room that returns you to the dungeon hub, and claiming your reward no longer teleports you out, so you can grab your loot and leave when you're ready.
VEnchants
  • GKit gear no longer rolls enchants above their max level.
  • The Mystery Godly Enchant orb now rolls every godly enchant level with equal odds, so each enchant's top level is equally rare and the ones with more levels show up more often.
VIEndgame Items
  • Prestiging a Wooden, Stone, Gold, or Iron pickaxe now costs much less Ancient Energy.
  • Wands and bows no longer fire while you're below their required Mining Level, and the warning no longer spams your chat on every shot.
  • Dungeon reward chests now price each rune purely by its rarity, so the same rune costs the same no matter which chest it's in.
  • Dungeon chests now drop the boss relic and signature enchant of the dungeon you actually cleared, so the first dungeon can finally drop the Forgotten Shade's Tear and Shadow Mend.
  • Dungeon socket expanders now match the gear tier for that dungeon's level: the first dungeon gives Gold expanders, scaling up through Iron, Diamond, and Netherite in deeper dungeons. A higher-tier expander also sockets any lower-tier gear, and Opulent chests now drop expanders more often.
  • Each socket expander tier now has its own price, from $75,000 for Gold up to $10,000,000 for Netherite, instead of a flat rate.
VIIMining Bots & AFK
  • Fixed warping to the Asphodel Meadows from Forgotten Polis or Ancient Roads sometimes dropping you into a broken copy of the AFK world you couldn't leave.
VIIIQuality of Life
  • Fixed the pickaxe prestige ore progress tooltip missing Calcite = 2 blocks each for Iron, Lapis, Redstone, and Gold-tier requirements.
  • Armour and weapons in the /shop can now be bought at any time, no longer locked behind the level cap.
  • The Atlas armor and pickaxe trims now have a rare chance to drop while mining a meteor shower, on top of the weekly store lootbox.
  • The Fund III lootbox has been reworked with better rewards: 3,000,000 Ancient Energy, a stack of enchant dust, 2 Mystery Godly Enchant Orbs, prestige tokens, a Shard Satchel, an epic booster box, flares, and a rare shot at Magnate armour and pickaxe trims.
  • The Fund IV lootbox has been reworked with better rewards: 10,000,000 Ancient Energy, a stack of enchant dust, 3 Mystery Godly Enchant Orbs, a Mystery Warp Miner Orb, a legendary booster box, prestige tokens, slot expanders, Shard and Dust Satchels, and a rare shot at Magnate armour and pickaxe trims.
  • The Fund V lootbox has been reworked with better rewards: 25,000,000 Ancient Energy, a stack of enchant dust, 5 Mystery Godly Enchant Orbs, a Mystery Warp Miner Orb, legendary booster boxes, prestige tokens, slot expanders, Shard and Dust Satchels, and the best shot at Magnate armour and pickaxe trims, with a permanent top-rank jackpot.
  • Fixed the Fund's Last Results panel sometimes showing an older completed tier than the one that was actually reached.
  • Ore Rushes no longer expire while they're being mined.
  • The Ore Rush beam now disappears the moment the rush is finished or expires, instead of lingering until its timer runs out.
  • Booster multipliers now display to two decimals (e.g. 1.25x) instead of rounding to one decimal.
  • The top-rank auto-attack perk is now called Mob Aura and toggles with /ma (was /ka).
  • Fixed the mod's predicted block-break timing running slow for players with Powerball mining-speed upgrades or Hermes' Pace, so mined blocks no longer appear to linger after the server already broke them.
  • Surtr's forge menu has been redesigned with a cleaner, symmetrical layout split into weapon and armour sections, and now shows your current Infernal Scrap balance.
  • Fixed floating level and health nameplates occasionally being left behind in the world after a player teleported away or logged out; any stray ones are now cleaned up automatically.
  • Fixed the floating VILLAIN and FOLLOWED labels occasionally being left behind in the world after a player teleported away or logged out; any stray ones are now cleaned up automatically.
  • Fixed the Meteor beam marker not appearing when you travel into a meteor's world while it's already falling; the beam now shows on arrival instead of waiting for the next announcement.
  • Fixed Hot Zones sometimes centering on a crashed meteor's ore instead of the mine's own ore.
  • Clue scroll trade tasks now always ask for a single trade with another player, on every scroll tier.
  • Low-tier Clue Caskets can now drop a Meteor Flare, with the chance rising from Simple to Uncommon to Elite.