ICells, Gangs & Outposts
- Raid shields are now per-gang — raiding a cell only locks *your* gang out of re-raiding it; any other gang can still raid it immediately.
- Raiding gangs no longer have a cooldown between raids — raid back-to-back as often as you like.
- Fixed players who join a gang mid-raid showing as invisible to their gang-mates.
- Fixed an exploit involving crude ore during raids.
- Attackers who die mid-raid now respawn at spawn (like defenders) instead of inside the raid — warp to the cell block to rejoin.
- Removed the misleading Deathban label from the cell tier menu — cell raids never applied one.
- Recent Raids now marks a raid successful only if attackers hit the loot cap — otherwise it shows Cell defended.
IIQuality of Life
- Meteorite Shower announcements now broadcast server-wide, so every player sees them.
- Fixed server lag spikes from cell ore generators under heavy load — mining is smooth again.
- Removed a stray debug message when placing a cell defense (guard room / mage).
