v1.0.28

Hephaestus drops get more rewarding, gangs gain a roster slot while capping at 3 active, exceptional orbs are re-priced, and a wave of quality-of-life wins — booster duration stacking, energy auto-merge on /extract and the Tinker, the mod's PV terminal, and mining navigation pings.

Polis, Roads & The Hunt

An Olympian Trim PvE fix and a Hunter Points tier-scaling buff.

Fixed(1)

  • Olympian Trim's second-roll perk now fires on shades and wraiths — those kills were silently skipped before.

Updated(1)

  • Hunter Points scale harder by tier — tiers 5–8 pay up to ~60% more (a netherite caravan master now gives 130, not 80); tiers 1–4 unchanged.

Bosses

Hephaestus drops are more rewarding across the board.

Updated(2)

  • Hephaestus drops are more rewarding — the Powerball IV orb is more common and Enchant Catalysts drop 2× as often.
  • Daedalus Construct drops ~4× more often from Hephaestus — about 1-in-80 kills (was ~1-in-330).

Cells, Gangs & Outposts

Open boxes in your cell, a gang-cap rework with a grace window, and far cheaper gang upgrades.

Updated(4)

  • Lootboxes now open inside your own cell — it counts as a safe zone for opening boxes.
  • Gangs are capped at 3 active members — over-cap gangs were trimmed to the leader + highest-ranked; for the first 24h, leaving or removing a member is instant so you can reshuffle.
  • Gang rosters now hold up to 4 members (up from 3).
  • Gang upgrade costs are slashed at higher levels — the old curve needed *trillions* of points past level ~5; active gangs can now climb into double digits.

Enchants

A Last Stand cooldown rework and exceptional orb re-pricing.

Updated(2)

  • Last Stand now runs on a flat 2-minute cooldown — it ticks down while you keep fighting, with no out-of-combat reset.
  • Exceptional orb charge costs re-priced — Momentum VI now 5M energy (was 30M), Lucky IV 15M (was 20M), Powerball IV 100M (up, to match its power).

Endgame Items

Rarer ores boost pickaxe prestige, a steadier Pulse readout, and a rarer Calcite Key.

Fixed(1)

  • Pulse of Tartarus keeps its '⚡ Rift Pulse' buff readout steady on the action bar while you mine — no more flicker or overwrite.

Updated(2)

  • Rarer ores now count as more than one block toward pickaxe prestige — Calcite 2×, Ancient Debris 1.5×, Emerald 1.25×; the prestige menu lists which.
  • Calcite Key Components are 4× rarer — now 1-in-4,000 from Calcite Caverns mining (was 1-in-1,000), so the Cavernheart Key is harder to craft.

Quality of Life

Booster and energy stacking, the mod's PV terminal, mining navigation pings, and a batch of mining fixes.

Added(2)

  • New `/toggles` → Mining → Eat Sound switch — silences just the `/eat` and Feed-enchant eating sound, nothing else.
  • Mining rushes now ping a beacon beam + distance label with the mod, just like meteors — toggle under Settings → World.

Fixed(3)

  • No more repeated 'LEVELED UP' broadcasts at the level cap — re-reaching a capped level now announces only once.
  • Fixed the Mining XP Bottle limit showing fake billions at the level cap — `/xplimit` now reads 0 when you're capped.
  • `/clicklock` now reaches as far as hand-mining (4.5 blocks, was 3.5) — no more skipped blocks.

Updated(4)

  • Calcite now sells for 2× more — $10.94 a block (was $5.47), a much stronger Calcite Caverns run.
  • The Tinker now merges its Ancient Energy refund into your existing energy stack instead of handing out separate notes.
  • `/extract` now folds pulled energy into your existing stack instead of dropping a separate item each time.
  • Global XP and Energy boosters now stack their duration instead of overwriting it — a different multiplier is blocked until the active one ends.

Removed(1)

  • Personal Vault affinities and `/pvsort` — replaced by the mod's PV terminal: one searchable grid of every vault item, with shift-click filling the first vault that has space.