Changelog
v1.0.20
Boss concurrent-fight stability, combat logger drop rules in alignment zones, and a batch of cell, gang, chat, and LMS fixes.
Polis, Roads & The Hunt
Combat logger drop rules now correctly apply in alignment zones.
Fixed(1)
- Fixed combat loggers dropping all items on death in Polis and Roads — alignment-zone deaths now follow normal drop rules, items you entered with are returned on login, and deathban applies correctly.
Bosses
Two concurrent-fight invincibility bugs fixed — same boss fought by two parties at once no longer leaves either boss un-damageable.
Fixed(2)
- Fixed Thanatos becoming permanently invincible during concurrent fights — the Soul Tether phase no longer locks the boss un-damageable for the rest of the fight.
- Fixed Hephaestus becoming permanently invincible during concurrent fights — the fire-wall phase no longer leaves the boss invisible or un-damageable when two fights overlap.
Season Pass
Erebus Guard kill tracking fixed.
Fixed(1)
- Fixed Erebus Guard kills not counting toward the *Kill Erebus Guards* Pass Challenge.
Cells, Gangs & Outposts
Three stability fixes plus a new gang name content policy.
Fixed(3)
- Fixed Shard Satchels being placeable inside cells.
- Fixed the Stele of the Ancients getting permanently stuck when the block was removed outside the break menu — the placed-lock now clears automatically.
- Fixed coinflip wagers being lost on server crash — active flips are persisted to the database and automatically refunded on restart.
Updated(1)
- Gang names must now use only standard characters — hate symbols, zalgo text, emoji, and invisible characters are rejected on create and rename.
Endgame Items
Proc Party threshold fix.
Fixed(1)
- Fixed Proc Party not triggering — Shatter-broken blocks now count toward the threshold.
Quality of Life
Chat content filtering, new combine types, and LMS arena cleanup.
Added(2)
- Chat now blocks hate symbols and strips zalgo text, invisible characters, and other non-standard glyphs.
- /combine now works on XP Bottles (same tier) and Money Notes in addition to energy stacks and erasers.
Fixed(1)
- Fixed LMS arena guards not despawning after defeat — corpses are now properly removed from the arena.
